This beta is introducing another game mode which is adventure, in which you can control a character (which will be customizable in the future). It’s not finished so for now it’s just a WIP. Enjoy!
Added experimental adventure mode with a character that can be controlled
Added a placeholder door structure necessary to let players move between zones in adventure mode
Added connexon to build gap junctions between different intracellular zones
Dispatchers can’t be placed on cell membrane anymore (to simplify)
Pickers can’t be placed on extracellular tissues anymore
Multiple item drag is now implicit on structures which only act as source
Advanced new game options have been moved in their own view
Added tooltip to warn when a recipe can’t be produced inside a zone
Added world generation setting for darkness intensity
Added option to disable auto pause on load game
Added fix to sensibility of pickup while dragging with right mouse button
Force pickup modifier now doesn’t alternate dropping item when hand is full
Added validation of starting area to avoid locked out situations
A lot of engine code has been changed for future features so it’s possible there could be some issues, don’t forget to report them in Discord!
We’ve just released v0.0.1f – alpha #6 of Lifecraft! This version contains a lot of QoL fixed and ehancements and it’s focused toward balancing the early game play and provide a more flowing experience.
Hello everyone! We’re sorry for the lack of updates, we’re super busy developing and refining the third alpha version of Lifecraft, we’re absorbed by designing gameplay features!
We’re a bit more active on Discord though, where you can find dev updates and discussions, and soon the next Alpha free for download.
It will contain many bug fixes, QoL enhancements, gameplay tweaks and possibly it will come with the evolution enabled, so you’ll be able to research for new structures and objects to enhance the gameplay, you’ll be able to get the feeling of starting with nothing and grow little by little!
Here’s the new blood vessels graphics I’ve worked hard these days. It’s almost finished, but I still need to work on some smaller sizes. I think it looks really good now!
Hi everyone, sorry for the silence, we’re busy fixing the bugs and making the game ready for the alpha release. Meanwhile I’m preparing a video that shows the gameplay of Lifecraft. Here’s a sneak peek of it!