Lifecraft Beta #5 is available on Steam!

  • Post published:January 2, 2024

Download the beta on steam

Lifecraft Beta Download

This beta is introducing another game mode which is adventure, in which you can control a character (which will be customizable in the future). It’s not finished so for now it’s just a WIP. Enjoy!

  • Added experimental adventure mode with a character that can be controlled
  • Added a placeholder door structure necessary to let players move between zones in adventure mode
  • Added connexon to build gap junctions between different intracellular zones
  • Dispatchers can’t be placed on cell membrane anymore (to simplify)
  • Pickers can’t be placed on extracellular tissues anymore
  • Multiple item drag is now implicit on structures which only act as source
  • Advanced new game options have been moved in their own view
  • Added tooltip to warn when a recipe can’t be produced inside a zone
  • Added world generation setting for darkness intensity
  • Added option to disable auto pause on load game
  • Added fix to sensibility of pickup while dragging with right mouse button
  • Force pickup modifier now doesn’t alternate dropping item when hand is full
  • Added validation of starting area to avoid locked out situations

A lot of engine code has been changed for future features so it’s possible there could be some issues, don’t forget to report them in Discord!

Continue ReadingLifecraft Beta #5 is available on Steam!

Lifecraft Alpha #6 is now available!

  • Post published:January 2, 2023

Hello everyone!

We’ve just released v0.0.1f – alpha #6 of Lifecraft! This version contains a lot of QoL fixed and ehancements and it’s focused toward balancing the early game play and provide a more flowing experience.

You can download here: https://pixbits.com/lifecraft-builds/lifercraft-v0.0.1f-alpha6-win.zip

We hope you’ll enjoy it! Feel free to provide any feedback by joining our Discord(you’ll find us there!)

Changelog

  • Added overlong picker which can transport items across 2 tiles
  • Added starting size setting when generating new game
  • Added heat generation to energy suppliers and crafters when they’re working
  • Changed algorithm which manages slowdown of oxidable buildings to allow slow functioning until they’re exhausted
  • Enhanced oxidable building information window to show status
  • Tweaked a lot of energy and heat related values to have a more balanced experience (still deeply WIP)
  • Reworked tutorial
  • Fixed item balancer which was stucking the game under certain conditions
  • Added bright/dark cycle
  • Added game status bar
  • Added larger disposer which requires energy
  • Added DNA Nuclease and plasmide heap to provide stable source of nucleobases for research
  • Added mk1 and mk2 energy supplier to have a cheaper one and a more expensive but more effective one
  • Now small disposer has finite uses like small cytostome
  • Added hover on structures when item is held
  • Reworked early gameplay to be simpler and more flowing
Continue ReadingLifecraft Alpha #6 is now available!

Lifecraft updates

  • Post published:October 11, 2022

Hello everyone! We’re sorry for the lack of updates, we’re super busy developing and refining the third alpha version of Lifecraft, we’re absorbed by designing gameplay features!

We’re a bit more active on Discord though, where you can find dev updates and discussions, and soon the next Alpha free for download.

It will contain many bug fixes, QoL enhancements, gameplay tweaks and possibly it will come with the evolution enabled, so you’ll be able to research for new structures and objects to enhance the gameplay, you’ll be able to get the feeling of starting with nothing and grow little by little!

Lifecraft on Discord

Credits to the world go to our fellow follower Luaan from Discord

Continue ReadingLifecraft updates

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