Lifecraft Steam release trailer
As you might already know, Lifecraft will be released on April 16th, and we’re very proud of it!
Here’s the latest trailer showcasing the gameplay of the game.
See you soon in the nearest cell!
As you might already know, Lifecraft will be released on April 16th, and we’re very proud of it!
Here’s the latest trailer showcasing the gameplay of the game.
See you soon in the nearest cell!
This beta is introducing another game mode which is adventure, in which you can control a character (which will be customizable in the future). It’s not finished so for now it’s just a WIP. Enjoy!
A lot of engine code has been changed for future features so it’s possible there could be some issues, don’t forget to report them in Discord!
Hello everyone!
We’ve just released v0.0.1f – alpha #6 of Lifecraft! This version contains a lot of QoL fixed and ehancements and it’s focused toward balancing the early game play and provide a more flowing experience.
You can download here: https://pixbits.com/lifecraft-builds/lifercraft-v0.0.1f-alpha6-win.zip
We hope you’ll enjoy it! Feel free to provide any feedback by joining our Discord(you’ll find us there!)
Changelog
Hello everyone! We’re sorry for the lack of updates, we’re super busy developing and refining the third alpha version of Lifecraft, we’re absorbed by designing gameplay features!
We’re a bit more active on Discord though, where you can find dev updates and discussions, and soon the next Alpha free for download.
It will contain many bug fixes, QoL enhancements, gameplay tweaks and possibly it will come with the evolution enabled, so you’ll be able to research for new structures and objects to enhance the gameplay, you’ll be able to get the feeling of starting with nothing and grow little by little!
Here’s the new blood vessels graphics I’ve worked hard these days. It’s almost finished, but I still need to work on some smaller sizes. I think it looks really good now!
Hi everyone, sorry for the silence, we’re busy fixing the bugs and making the game ready for the alpha release. Meanwhile I’m preparing a video that shows the gameplay of Lifecraft. Here’s a sneak peek of it!
Here I’m trying today’s new graphics by filtering and stocking items by color. Seems to work well and gives a lot of creative possibilities!
Here’s the graphics of the membrane items I worked on today. Not sure on the final colors but we’ll see!