Lifecraft Beta #5 is available on Steam!

  • Post published:January 2, 2024

Download the beta on steam

Lifecraft Beta Download

This beta is introducing another game mode which is adventure, in which you can control a character (which will be customizable in the future). It’s not finished so for now it’s just a WIP. Enjoy!

  • Added experimental adventure mode with a character that can be controlled
  • Added a placeholder door structure necessary to let players move between zones in adventure mode
  • Added connexon to build gap junctions between different intracellular zones
  • Dispatchers can’t be placed on cell membrane anymore (to simplify)
  • Pickers can’t be placed on extracellular tissues anymore
  • Multiple item drag is now implicit on structures which only act as source
  • Advanced new game options have been moved in their own view
  • Added tooltip to warn when a recipe can’t be produced inside a zone
  • Added world generation setting for darkness intensity
  • Added option to disable auto pause on load game
  • Added fix to sensibility of pickup while dragging with right mouse button
  • Force pickup modifier now doesn’t alternate dropping item when hand is full
  • Added validation of starting area to avoid locked out situations

A lot of engine code has been changed for future features so it’s possible there could be some issues, don’t forget to report them in Discord!

Continue ReadingLifecraft Beta #5 is available on Steam!

Lifecraft Alpha #6 is now available!

  • Post published:January 2, 2023

Hello everyone!

We’ve just released v0.0.1f – alpha #6 of Lifecraft! This version contains a lot of QoL fixed and ehancements and it’s focused toward balancing the early game play and provide a more flowing experience.

You can download here: https://pixbits.com/lifecraft-builds/lifercraft-v0.0.1f-alpha6-win.zip

We hope you’ll enjoy it! Feel free to provide any feedback by joining our Discord(you’ll find us there!)

Changelog

  • Added overlong picker which can transport items across 2 tiles
  • Added starting size setting when generating new game
  • Added heat generation to energy suppliers and crafters when they’re working
  • Changed algorithm which manages slowdown of oxidable buildings to allow slow functioning until they’re exhausted
  • Enhanced oxidable building information window to show status
  • Tweaked a lot of energy and heat related values to have a more balanced experience (still deeply WIP)
  • Reworked tutorial
  • Fixed item balancer which was stucking the game under certain conditions
  • Added bright/dark cycle
  • Added game status bar
  • Added larger disposer which requires energy
  • Added DNA Nuclease and plasmide heap to provide stable source of nucleobases for research
  • Added mk1 and mk2 energy supplier to have a cheaper one and a more expensive but more effective one
  • Now small disposer has finite uses like small cytostome
  • Added hover on structures when item is held
  • Reworked early gameplay to be simpler and more flowing
Continue ReadingLifecraft Alpha #6 is now available!

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